Once the player has purchased the melee traps perk level 2 blade trap can be crafted at the workbench with.
7 days to die motion sensor blade trap.
You need to unlock switches and triggers 3 to be able to make the motion sensor.
So it s fairly easy to get your blade trap to run long enough to do it s job on the z that triggered it.
Ms blade trap place blade trap in front of door then place motion sensors a bit higher from blade trap point it down so it faces the dart trap set to zombies and bam you ll have a very effective defense from zombies that manages to survive your wall of spikes and electric posts.
In this 7 days to die traps guide i ll show you the blade trap dart trap electric fence and the speaker with electricity in alpha 16.
These new traps do.
The motion sensor is a new tool added in a16 as a part of the new electricity game mechanics.
And it s not usually hard to predict which direction hordes will be coming from.
It does not discriminate.
The blade trap has three spinning blades that chops players and zeds alike within a 3x3 tile area.
The blade trap will deal 20 damage to any entity that gets close.
Just add zombies and stir the blade trap is a melee trap that requires 20w of power to run.
This can also save on your power bill which is nice.
Or better yet don t use a tripwire or pressure plate use a motion sensor.
So you could set to the trap to run for say 10 seconds after being triggered.
7 days to die traps and turrets everything a survivor needs to know written by evilreaver jul 11 2017.
The player will need to purchase melee traps perk level 2 to craft this item.
As of a18 you must have advanced engineering 3 in onset to craft these unless you find a schematic.
Used to chop up zombies into many pieces.
Alternatively it could be used to target zombies only activating weapons like the blade trap.
Lastly pairing the fence with a motion sensor allows the trap to be off and thus safe for you when there s no enemies nearby.